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  1. (Series) Advanced Game Design Articles for Setting Up an Infinite ...

    Dec 15, 2024 · This is a series of game design articles. They’re more on the advanced and mature side of topics that dive much deeper into the idea of creating a truly Infinite Game - as in something that …

  2. Finally making my dream rogue like game - GDevelop Forum

    Aug 11, 2024 · Hi, So after nearly 20 games jams I am ready to tackle my biggest project. I am a big fan of rogue-likes, in particularly 20 mins till dawn. I have a small team of excellent artists and sound and …

  3. How to Make your First Game! Quick, Simple and Easy Guide for …

    Mar 18, 2024 · This Series is Perfect for Beginners and First Timers who just want to jump in GDevelop, hit create new project and start making their very first game, without having to download or draw any …

  4. About resolution, pixel art and size - GDevelop Forum

    Jul 20, 2023 · Your game is designed for 640x360. At the start of the game, you use the event to change the game resolution (and NOT scale your assets) to 1920x1080. This is 3x the size of your game …

  5. Working with Game States and Finite State Machine

    Jun 26, 2020 · You can learn more about it studying the State Design Pattern and Finite State Machine theory. PRACTICAL EXAMPLE The example below is from a board game implementation. The …

  6. Race to Death (Name WIP) -Devlog - Devlog - GDevelop Forum

    Nov 16, 2025 · Working on a pretty kewl game. Its a project for my Game Development and Design class. Its a Endless Wave + Survival Sandbox game! Almost everything here is made by me! I will …

  7. Coyote Time in GD5 Tutorial Video - GDevelop Forum

    Aug 30, 2020 · Hey All, I’ve been doing some research on how to improve the feel of my game as I work on it. One of the item I was looking into was “Coyote Time”, which is a concept I first heard of in …

  8. Rick Dangerous 1 - Devlog - GDevelop Forum

    Apr 2, 2025 · Hello all! I decide to present my game i am working actually. This the game Rick Dangerous (number 1) created originally in 1989 by Core design, an english society. I am created at …

  9. Private Lobbies and Lobby Settings for Multiplayer

    Jul 19, 2025 · Encourages more flexible and user-friendly game design around multiplayer. I know some of this could be implemented manually using events and global variables, but having some of these …

  10. Pop up overlay on a scene - How do I...? - GDevelop Forum

    Sep 3, 2021 · Hello, I’m very new to game design. I’m building my first game and I was wondering if there was a way to have the player click on something that would open a window where they could …