Ann Hand, CEO at Super League Gaming, talks about her early career, working for traditional big enterprise companies in oil and gas before venturing into the startup space, eventually landing as the ...
Esports catches a different set of people who become student-athletes. While there is some overlap of folks who played both traditional sports and Esports growing up, more often than not, Esports team ...
Revenue from esports, which includes sponsorships, advertising, media rights, merchandise, and ticket sales, has surged in recent years, highlighting the sector’s increasing commercial potential.
Esports is competitive gaming that is now being embraced by colleges and universities around the country. At East Central University in Ada, Cody Soden is the university's Director of Esports. SEE ...
Are eSports really a sport? This is one of those arguments that never seems to go away. Over the years, it has been asked more times than “Are video games good for you?” While it is the primary debate ...
It’s a complicated time for the $187 billion video game business. The pandemic lockdown sent countless millions of people, many of them novices or occasional players, to their keyboards and console ...
Adam Stone writes on technology trends from Annapolis, Md., with a focus on government IT, military and first-responder technologies. No longer viewed as mere video gaming, collegiate esports are now ...
This series of Playable Futures articles considers how the design, technology, people, and theory of video games are informing and influencing the wider world. You can find all previous Playable ...
Your kid has been hiding in their room all day grinding Fortnite. Is this actually going somewhere? Or are they BSing you?
Colleges and universities are facing big questions. What do students want? How do we serve them in ways that are meaningful, relevant, and forward-looking? I believe part of the answer lies in being ...